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Working on Morrigan’s grown for CNHF!
kestrix look, I’m doing the thing :D
The Forsaken Paradise - mod project for tesV skyrim
Here are some screenshots of my tropical island project. I’m still working on this mod and also on some others, even if I have not much time atm for modding. :)
Greets AceeQ
Whiterun - Grim Winterized
So here’s the alpha version of Grim Winter ENB Redux 2.0, with most of the parameters in GUI-form. It’s very much a rough version of what I’m trying to achieve, so bugs, artifacts, and the like that you may note are already known to me. My depth-of-field shaders are not included; instead, Matso has generously allowed me to use his code temporarily whilst I continue working on mine.
NB: No weathers have been worked on. I’m going to start on that later this weekend.
Enjoy.
The Forsaken Paradise is a work in progress mod, which adds a new tropical island with many different environments: jungles, coasts and also a desert.

Wait, what? I made a hairstyle that I actually like? It’s about time omg. It will be included in the hair pack Kalilies, Shockero and I are making. I named it Misery. Hopefully I can make a couple more before the pack is released, more wavy and detailed. :D
/just cries over this armour because wow
Need more high-res textures, look at that pixel rock, much gross. I’m not a screen archer, either, so lmao my attempts are laughable. Still learning.
But wow, armour!!
These are some lovely sets <3
You wanted to know what I’ve been working on?
Well. Here you go.
Far, far below Nirn, past the lava flows and the still-mining machines of the dwarves, lies the great Clockwork City of Sotha Sil. Two centuries ago, an individual stepped through its nonexistent gates, forever changing it and its residents. From his actions came the Chronographers, the fabricant time-keepers, and watchers of the world. Since those two centuries they have lived in the great voidyards and helipads of their ruined city, silently guarding the world from danger.
But now, deep beneath the Throat of the World, in the most destitute of their outposts, something dangerous is stirring, and the rejected and broken Chronographers of Lull-Mor find that they have no choice but to seek outside help, and once again bring a mortal hero into the depths of the Clockwork City, to stop a mad mystic and his army of twisted experiments from unmaking the very foundations of the world! So once again, descend into the Expanse of Sotha Sil, and once again, turn the Wheels of Lull.
The Wheels of Lull is a little something I’ve been working on on the side, a DLC-sized quest mod (around the size of Dawnguard) that serves not just only as a sequel to Sotha Sil Expanded, but ties together almost all my previous Skyrim quest mods, including Aethernautics, Mzark, and even Brhuce Hammar. In it, the player is recruited into the ranks of a rejected Chronographer platoon, and shunted off to the town of Lull-Mor, a precariously perched outpost at the edge of Sotha Sil’s domain.
Much like Sotha Sil Expanded, the mod gives a focus on puzzle and problem solving. Featuring five enormous dungeons, with mini-bosses, unique treasures, and plenty of puzzles. The player will find themselves exploring strange new landscapes, and going up against strange new monsters, while wielding several new weapons, from the Harquebuses of Chronographers, to the great Unwinder of Goveri, dressing themselves in Chronographer robes, and diving into the strange and ridiculous world of TES metaphysics, as they learn about the Towers, Landfall, and the eponymous Wheels of Lull.
Will this require a new save?
Nope. You’ll have to be level 15 minimum to start it anyway.
look at dis little cutie.
very little…
Meet the kawaii follower-version of Kalilies’ Bosmer: Marill. Converted/adapted by Wanako.